| | | "Of the three, consequence is the most expensive – and it gets more expensive very quickly as you add more complexity. It’s also what people tend to think of as the key part of an interactive story, which is why so many RPGs trumpet the number of variant endings as a feature. But twenty variant endings aren’t ten times as good as two variant endings – not if the complicity you felt, and the choices you made, were poorly implemented." (Failbetter, 2012) |